How do you know when it’s time to switch up your style for the next project?
I’m not good at drawing every day, so I get a lot of inspiration from other people. I tend to draw when I’m in an intense mood or when I feel a little more creative or a little more adventurous, and when the opportunity to draw inspires me to go out and draw. And I feel a lot of time that’s when I actually find my style, where I go into a deep, deep dive, and look at all these different things that I would never normally be interested in, that I have just been drawn to by having that opportunity.
One thing that’s interesting for those who have never seen a Kirby comic, or anyone who’s never seen someone drawing Kirby comics before, is there’s this kind of very idiosyncratic style that you can draw almost anywhere, as long as you’ve a lot of experience with it. It’s the opposite of the “standard” kind of style that you usually know. It just looks just crazy, you know, and yet it works in Kirby and Kirby comics that don’t have it. It’s just that simple.
I remember when I watched the documentary on Superboy, which has some really fantastic things in it, because you get to see all of these amazing techniques. There’s one particular sequence in that, that’s just a totally brilliant line art, where you see this very, very simple Kirby drawing, but then you see the entire thing on screen, where they’ve created this sort of elaborate, elaborate story within the art — it’s just one giant super-trend piece, where the entire thing is based in the kind of Kirby-like characters that Kirby has, in these comics. It’s like these characters are being drawn inside of the character that they’re supposed to be drawing; that’s a really weird thing to watch, but it’s not easy to watch.
And that’s the thing, it’s weird, because it’s the same thing that’s kind of happening in video games right now. I’ve heard that people have really good technique — the game designer, they’re not the artists — and they’re just not using that technique very much in their games; they’re using it once in a while. Whereas when you talk to artists, it really starts to become clear that you can use techniques that are very, very strong, very intuitive, and they’re not even really used very often. You’ll play a game, and suddenly
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